

High Fidelity (and Forks of Its Open-Source Code).
#BAUHN VIRTUAL REALITY HEADSET SIMULATOR#
Haven't played many games that use the motion controllers as I'm mostly using it for racing simulator but tracking seems to work well enough. The headset itself has good clarify -which was most important to me - and runs very well on an rtx 4080. If I didn't know better I wouldn't even know it was used. My only minor complaint is that the fit makes the ridge of my nose a bit sore after extended use but it's not bad Product came as described, plastic and everything with no visible wear, like new. Product came as described, plastic and everything with no visible wear, like new. Verified purchase: Yes Condition: Pre-Owned Sold by: trendfort_depot As with all headsets I've used, these still require a pretty sensitive sweet-spot in order to see the clearest picture
#BAUHN VIRTUAL REALITY HEADSET UPGRADE#
I made this upgrade and personally have found it worth the price for my skull shape/size. This can be somewhat alleviated by 'upgrading' the faceplate with an aftermarket one. FOV is more constrained than some competing headsets and even the past generation (Samsung Odyssey). Dark colors do not truly render as 'black'.they're more of a light grey. They paired right out of the box to the Reverb :) I'm personally using my Odyssey controllers to ensure I can play most titles on SteamVR hassle-free. The controllers are missing touchpads and any sort of next-gen feature to make up for them. Required many tweaks found on blog posts to get running optimally on titles like Half-Life Alyx, Beat Saber, and Bonelab. You ought to start with the Custom Resolution set to ~2160px given this headset's panels are square in aspect ratio. Steam VR will by default make the resolution much higher than it should be for most apps. Straight-to-steamVR launching is a nice feature (over-advertised, but still convenient!) My review is biased from that perspective. Read more I bought this as an upgrade from my Gen 1 Samsung Odyssey. Straight-to-steamVR launching is a nice feature (over-advertised, but still. If your computer can handle it, upscaling can make the image even more incredible. CRYSTAL CLEAR picture with zero screen-door effect. No need for sensors in your house and you can take your VR on the go if you want. Tracking can still be wonky if you move your hands near your face, but motions like throwing are much improved over past generation inside-out tracking headsets. Updated inside-out hand tracking does a decent job with what used to be 'blind spots' ie. Updated flexible interface with USB C or A, and Displayport/MiniDisplayport I bought this as an upgrade from my Gen 1 Samsung Odyssey.
